Lu, Marie WarCross, 353 pages. Putnam (Penguin), 2017. $19.
Language: PG (18 swears, 0 ‘f’); Mature Content: G; Violence: PG (some
danger, mostly virtual).
Emika just wanted to steal a valuable power-up from a
virtual games so that she could sell it for the real money she needs to keep
her life together. But a glitch puts her
right into the action and now she has the attention of the whole world. Even more, she has the attention of Hideo
Tanaka, the creator of the Warcross virtual gaming empire. Hideo invites her to Japan to help him with a
very secret project, but also offers her a place in the upcoming Warcross
international championship – a place where fortunes can be made. Can Emika prove that she belongs in the game,
help Hideo with his project AND stay out of emotional and physical danger? I don’t think so.
Lu joins the ranks of Conor Kostick (Epic) and VivianVandeVelde (Heir Apparent) writing excellent books based in virtual
reality. I was a little skeptical at
first, but I settled in quickly and read until I couldn’t keep my eyes
open.
MS, HS – ESSENTIAL.
Cindy, Library Teacher
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