The Midnight Game by Cynthia Murphy, 311 pages. Delcacorte Press (Random House), 2023. $13
Language: R (9 swears, 6 ‘f'); Mature Content: PG-13 (Paranormal horror, reference to past suicide attempt); Violence: PG-13 (Paranormal activity with a few bloody descriptions)
BUYING ADVISORY: HS - ADVISABLE
APPEALS TO: SEVERAL
Six teens between 16 and 18 meet through an online forum and decide to play a ritual called “The Midnight Game” in real life. The game, which is an urban legend, is supposed to summon the Midnight Man, who is an entity that exploits each participant’s deepest fears. What starts as a thrill-seeking dare quickly turns into a terrifying reality when strange events begin to unfold. As the group struggles to follow the strict rules and survive the night, personal secrets and unresolved traumas come to light. Each teen must confront their inner demons, while questioning whether the danger is supernatural or something more.
I liked Murphy’s book because it was creepy with a supernatural vibe, but had real life dangers at the same time. I liked how parts of the book were written in chat-style messages and forum posts. It made it feel super real and current. I also really liked how it switched between different character's perspectives and was definitely not predictable. It was a little hard to keep track of all of the characters and really connect with them, but I thought it made the book a little more suspenseful because of their different perspectives.
The characters are British and white.
Jessica Nelson CTHS Librarian