The Game Masters of Garden Place by Denis Markell, 275 pages. Delacorte (Random), 2018. $17.
Content: G (some fantasy fighting)
BUYING ADVISORY: EL, MS - ESSENTIAL
AUDIENCE APPEAL: HIGH
Ralph, Jojo, Noel, Persephone, and Cammi used to be inseparable in their love of Dungeons and Dragons, but as they enter sixth grade, different interests start sending them in different directions. Ralph convinces them to sit down for one final game – the final chapter in their current adventure. When they solve the final puzzle, a portal opens and their avatars step through as real beings! Why are they here? Each player will have to use all of their skills in order to save the worlds. How do you disguise an elf, a dwarf, a barbarian, a wizard, and a thief?
Take them to the gaming convention, of course!
The beginning bogs down a little as we get to know the characters and their personalities. The set up is totally worth it as we get into the present action and meet the portalled characters. Markell makes some astute observations about our addiction to smartphones and other technology!
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